Thursday, 29 March 2007

Learning Outcomes

Explain and discuss practical and theoretical aspects of Human-Computer Interaction:

  • Discussion of persona’s:
    1. http://hci2phone.blogspot.com/2007/02/catherine-gipson-personna.html
  • Discussion of Heuristic evaluation:
    1. http://hci2phone.blogspot.com/2007/03/heuristic-evaluation-heuristics-after.html

Apply HCI principles to practical problems:

  • A principle of UCD is understanding the users, we demonstrated this by,
    • Observing the environment in which they live:
      1. http://hci2phone.blogspot.com/2007/02/grand-parent-visit.html
      2. http://hci2phone.blogspot.com/2007/02/assistance-for-elderly.html
      3. http://hci2phone.blogspot.com/2007/02/more-on-elderly-environment.html
    • By generally researching into them:
      1. http://hci2phone.blogspot.com/2007/02/market-research_12.html
    • Observing what current similar products they use:
      1. http://hci2phone.blogspot.com/2007/02/more-on-what-old-people-use-currently.html
    • Using questionnaires to obtain their views and usage of current similar products:
      1. http://hci2phone.blogspot.com/2007/02/1st-draft-of-questionnaire.html


  • Used creativity tools such as brainstorming to develop ideas:
    1. http://hci2phone.blogspot.com/2007/02/couple-more-ideas.html


  • By developing persona’s
    1. http://hci2phone.blogspot.com/2007/02/catherine-gipson-personna.html
    2. http://hci2phone.blogspot.com/2007/02/ronald-may-personna.html
    3. http://hci2phone.blogspot.com/2007/02/deidre-higgingbottom-persona.html


  • A principle of UCD is to assess competitiveness, we did this by reviewing existing similar products on the market:
    1. http://hci2phone.blogspot.com/2007/02/existing-phones-on-market.html
    2. http://hci2phone.blogspot.com/2007/03/bts-current-home-mobile-service.html

  • A principle of UCD is to evaluate designs involving the users, we demonstrated this by using our persona’s to complete a questionnaire regarding our prototype:

    1. http://hci2phone.blogspot.com/2007/03/prototype-questionnaire.html

Participate in analysis and design work in HCI:

  • Analysis of research into users:
    1. http://hci2phone.blogspot.com/2007/02/collected-ideas-from-research.html
    2. http://hci2phone.blogspot.com/2007/02/summary-of-results-for-questionnaire-on.html
  • Analysis of feedback on prototype design
    1. http://hci2phone.blogspot.com/2007/03/summary-of-personas-views.html
  • Design of product from initial ideas to revised prototype:
    1. http://hci2phone.blogspot.com/2007/02/technology-to-design-phone-for-over-60s.html
    2. http://hci2phone.blogspot.com/2007/02/some-ideas-for-specification-on.html
    3. http://hci2phone.blogspot.com/2007/02/final-meeting-to-discuss-prototype.html
    4. http://hci2phone.blogspot.com/2007/02/3d-models-of-prototype.html
    5. http://hci2phone.blogspot.com/2007/03/summary-of-first-design-features.html
    6. http://hci2phone.blogspot.com/2007/03/photos-of-meeting-regarding-re-design.html


Demonstrate appreciation of the research literature in one subfield of HCI.

  • Persona’s from Microsoft (Pruitt & Grudin)
    1. http://hci2phone.blogspot.com/2007/02/catherine-gipson-personna.html
  • Heuristic Evaluation (Jakob Nielsen)
    1. http://hci2phone.blogspot.com/2007/03/heuristic-evaluation-heuristics-after.html

No comments: